![]() This can be done with high density as well, here are a couple of 1x1 high density areas that sprung up, Here is the finished area, part of a new area on a London map i'm working on, Note that the 1x1 spacing doesn't require you to 'checkerboard' it, you can just zone a single line and it will be filled by 1x1 houses and once they start to build, you can the fill in the other side of the line (assuming you are doing a 'back to back' street layout, Here is another layout combining 1x1 and 1x2. If you want a real tightly packed neighborhood, you can use single 1x1 squares for a real 'Coronation Street' feel and I love how these level 3 houses fit into this, You are not restricted to 1x1 or 1x2 either, on the main street to the right here, I used 2x2 blocks for some larger houses, Once this is done, they rest of the empty spaces should begin to fill up. Once they have all filled up, then you can zone in the rest of the squares, the large brush tool is easiest as you can just paint over the whole block. Let the game run on for a bit and so long as you have residential demand, you should start to see them all fill up, This is the important bit as you are restricting the available size to the 1x2 squares. Then, I've marked out the 1x2 zones individually using the small zoning paint tool. I'll be zoning for 1x2 size houses in low density, you can go for 1x1 if you like but I prefer them to have gardens! In this pic you can see i've drawn a set of side roads that are four squares apart, this is easy to judge as the game's marker guides space at four block intervals. ![]() For the first part, i'll be showing you how to create a nice row of back to back terraced houses.
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